AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games Performance in Middle East Q1 2022
Analyzing the performance of the top sandbox-like games in the Middle East during Q1 2022, including metrics on downloads, revenue, and active users.
In Q1 2022, the top sandbox-like games in the Middle East demonstrated varied performance across different metrics, including downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Roblox from Roblox Corporation showed notable weekly revenue, peaking at approximately $755K at the end of December 2021 and then fluctuating through the quarter, ending at around $663K in the last week of March 2022. Weekly downloads started strong with over 107K in early January but gradually declined to around 78K by the end of March. Active users remained relatively stable, averaging around 2.5M throughout the quarter.
Minecraft by Mojang had a steady weekly revenue, maintaining figures between $26K and $34K. Downloads saw a downward trend from 24.5K in the first week of January to about 15K by the end of March. Active user numbers hovered around 430K, with a slight dip towards the end of the quarter.
PK XD: Fun, friends & games from Afterverse Games experienced fluctuations in weekly revenue, starting at $19K and ending at approximately $13K. Downloads increased significantly mid-quarter, reaching a peak of 43K in the week of March 21. Active users remained robust, averaging around 410K throughout the quarter.
Growtopia by Ubisoft had inconsistent weekly revenue, peaking at $14K in early February and falling to about $6.6K by the end of March. Downloads saw a spike in early March with over 3K downloads, up from a low of 600 in late February. Active users also increased, from 1.6K at the start of March to over 5K by the end of the month.
IMVU: 3D Avatar Creator & Chat from IMVU saw steady weekly revenue, averaging around $6K to $8K throughout the quarter. Downloads hovered around 2K in January but experienced a slight decline to about 1.5K by the end of March. Active users showed a gradual decrease from approximately 49K in late December to around 38K by the end of March.
These insights provide a comprehensive view of the sandbox-like games' performance in the Middle East during Q1 2022. For more detailed data and analysis, visit Sensor Tower.